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Post by ~*~Kit_The_Kat~*~ on May 8, 2004 13:39:46 GMT -5
Episode 6.1: Valhalley of the Dolls, Part I
Demons and Warlocks Trok Demon
A monstrous two-headed demon who generates violent blasts with his heads. He can only be summoned while on an earthly plane and can be vanquished by a spell.
Magical Beings Valkyries
A powerful race of demigoddesses who scout the battle grounds for dying warriors, then take their souls to Valhalla where they prepare them for the final world battle.
Though fierce in their nature, Valkyries are not evil. They remain secluded in Valhalla and do not attack other beings unless they feel the secret of their location has been threatened. Like witches, they aim to protect the innocent.
Spells Spell to Vanquish a Trok Demon: From other worlds far and near Let's get him the trok out of here
Spell to Restore a Memory: Powers and emotions tied A witch's heart is where is lies Help her through her agony Bless her with her memory
Other Information Valhalla
Valhalla is a heaven for the spirits of warriors where they are trained for the final world battle. Located on a secret island, one can only enter Valhalla undetected by using the pendant of a Valkyrie.
Episode 6.2: Valhalley of the Dolls, Part II
Magical Beings Valkyries
A powerful race of demigoddesses who scout the battle grounds for dying warriors, then take their souls to Valhalla where they prepare them for the final world battle.
Though fierce in their nature, Valkyries are not evil. They remain secluded in Valhalla and do not attack other beings unless they feel the secret of their location has been threatened. Like witches, they aim to protect the innocent.
Spells Spell to Reverse the Spell to Restore a Memory: The spell was cast Don't make it last Reverse it now Don't ask me how
Spell to Reverse a Curse: I call upon the Halliwells I call our powers to undo this spell Make right again that we must Reverse the curse that made this mutt
Spell to Open Someone's Heart: Open Piper's heart to reveal That part which only Phoebe feels Send it back from whence it came Don't protect her from the pain
Other Information Valhalla
Valhalla is a heaven for the spirits of warriors where they are trained for the final world battle. Located on a secret island, one can only enter Valhalla undetected by using the pendant of a Valkyrie.
Episode 6.3: Forget Me...Not
Magical Beings Cleaners
These beings are responsible for protecting magic. If magic, good or evil, becomes exposed, the Cleaners are responsible for covering up the exposure, cleaning up the mess and erasing memories of the event when needed.
Spells Spell to Fill In the Blanks: Moments lost make witches wonder Warlock's plot or demon's plunder? If this is not a prank, Help us to fill in the blanks.
The Vanishing Spell: Let the object of objection Become but a dream As I cause the seen To be unseen Episode 6.4: The Power of Three Blondes
Demons & Warlocks Stillman Sisters Mabel, Mitzy and Margo
Common witches known for their small time hustles and cons. Not worth vanquishing. If they become a nuisance, try a simple spell to bind their magic.
Magical Beings Gremlins
Gremlins are tiny creatures with destructive natures though they tend to be more mischievous than evil. Elves
Elves are small magical creatures that have innate childcaring skills, which their powers reflect.
Spells Scrying Spell: Give me sight through the blackest bile Show me the faces I revile
Identity Removal Spell: Blinking faces blank and ho-hum, We are they and they are no one. Grant to us the power of three And turn them into nobody.
Spell to Call on a Witch's Powers: Powers of the witches rise Course unseen across the skies Come to us who call you here Come to us and settle here
Other Information The Astral Plane
The astral plane is a realm of spirit and energy.
Episode 6.5: Love's a Witch
Beings of Light The Callaways and the Montanas
These two families of witches have been embroiled in feud for so many generations that no one can remember what instigated the feud. There have been periods of truce between the families over the years but the feud has always started anew.
Spells & Potions Spell to Find Paige: Lead me back from whence this came Help me help my sister's pain
Spell to Summon the Dead: Unknown spirit, we call to thee Those who wish to set you free. Cross on over, so that we may help. Come to us. Reveal yourself.
Banishing a Ghost: To banish a ghost to oblivion pour this mixture over the departed bones.
a palmful of pomegranate seeds ground into a fine powder a pinch of comfry root a pinch of blood meal a pinch of clematis seed a pinch of dried rhubard leaf
Mix well. Add a chalice of twice blessed water and soil.
Spell to Call a Lost Witch: Blood to blood I summon thee Blood to blood return to me Episode 6.6: My Three Witches
Demons & Warlocks Gith
This demon has the ability to create vortexes that suck his victims into worlds fashioned according to their desires, wishes, and dreams. If told a person's desires, he can also create these pocket realms without use of the vortexes. Eventually within these realms, the indulgence of the person's desires leads to their self-destruction.
Gith feeds off the energy created by people's unfulfilled desires.
Spells The Vanishing Spell: Let the object of objection Become but a dream As I cause the seen To be unseen
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Post by ~*~Kit_The_Kat~*~ on May 8, 2004 13:41:16 GMT -5
Episode 6.7: Soul Survivor
Demons & Warlocks Zahn
A lower level demon and soul trader, who specializes in demonic contracts and demonic law.
Addition: Zahn has become quite powerful in recent years because of the Faustian contracts he has made with mortals. These contracts guarantee that the mortal will become wealthy in life in exchange for her soul upon her death. Zahn then sells these souls at auction to demons for powers. Grimlocks
Grimlocks are white demons with whirling red eyes. Underground demons, grimlocks roam from city to city killing powerful forces of good by seeing the unique auras that surround them, which they are able to do by stealing the eysight of innocent children. The stolen eyesight will last twenty-four hours, but only if the children are alive. After the children's eyesight has waned, the grimlocks consume them.
To destroy a grimlock, gather a shisandra root and make a potion from it with which to blind the grimlock.
Spells Spell to Summon Zahn: We call upon the ancient powers To summon one to save a soul
Other Information Faustian Contract
These contracts are made between a demon and a mortal. The demon agrees to make the mortal very wealthy in exchange for her soul upon her death. The contracts read thus:
The undersigned hereby exchanges eternal rights to bid her soul to the demon Zahn in exchange for riches unimaginable. At the time of the undersign's death, his/her soul will become property of Zahn to trade or sell as he sees fit.
Furthermore, any party engaging in the before mentioned agreement will note that should Zahn perish permanently, souls in his possession will burn in flames for all eternity. Subject to the provisions set forth above the agreement is legally binding and begin immediately upon signature. Episode 6.8: Sword and the City
Demons & Warlocks Executioner Demons
Minions of a low order. Demonic mercenaries incapable of original thoughts or deed. Usually found in the employ of higher level demons or mortals proficient in dark arts. Vanquishable with own weapons or a spectrum of valerian potions. Soul Blaster Demons
These demons have the power to eject people's souls from their bodies. Banshee
A banshee is a demon who wanders the Earth feeding on souls in great pain. Hunting only at night, this demon uses her voice as a high-pitched call to locate a victim by hearing the inner cry. She does this by honing in on the waves of pain that emanate from the stricken. When she locates the victim, her cry turns into a lethal scream which causes a person's blood vessels to burst. When a banshee targets her scream at a witch, it turns the witch into a banshee. Creeper Demons
Creeper demons cloak themselves in the shadows and prey upon spirits. Vanquishing a leader of these demons vanquishes his entire clan. Grimlocks
Grimlocks are white demons with whirling red eyes. Underground demons, grimlocks roam from city to city killing powerful forces of good by seeing the unique auras that surround them, which they are able to do by stealing the eysight of innocent children. The stolen eyesight will last twenty-four hours, but only if the children are alive. After the children's eyesight has waned, the grimlocks consume them.
To destroy a grimlock, gather a shisandra root and make a potion from it with which to blind the grimlock.
Beings of Light The Lady
This woman is responsible for safeguarding the sword Excalibur until the person destined to wield the sword becomes ready. Since only the one destined to wield Excalibur can control its power, the Lady must create a buffer between herself and the sword so that she does become corrupted by its power. Fairies
Fairies are mystical creatures that live in a realm parallel to ours but separated by a thin veil. The veil becomes lifted in "tween" places, such as doorways or shadows. At midnight, the time between night and day the entire world becomes a "tween".
Fairies have a magical dust with which they can do many things, including turning people into fairies. Muses
Beings of pure light whose sole purpose is to inspire people's passion and creativity. Like angels, they guide us with an unseen hand of inspiration. Unlike whitelighters, muses are invisible even to their charges and can only be seen by other angellic beings.
Magical Beings Mordaunt
A servant to Excalibur, Mordaunt is responsible for training those meant to control the power of the sword. Dark Knight
A power mad paladin of destruction. Ogres
These magical creatures are very large and smell foul. Gremlins
Gremlins are tiny creatures with destructive natures though they tend to be more mischievous than evil. Satyrs
Satyrs are the male counterpart to wood nymphs who provide music on their flutes so the nymphs can dance.
The Seven Dwarves
These fairy tale creatures, and their descendents, have the ability to preserve the dead.
Spells & Potions Potion to Vanquish the Dark Knight: Wereboar Tusk Nymph Hair Wraith Essence Black Poppy Arrow Leaf Dwarf Lotus Aged Puer Tea Loggerhead Turtle Saliva Kudin Tree Oil 1 pinch 1 lock 3 drops 1 level tsp 2 leaves 3 petals 1 cup 3 drops
1 drop
Spell to Absorb Demonic Powers: Beraxis cotrah mierrahh Supreme demonic powers, leave your homes and find a new home in this willing heart.
Other Information Excalibur
The sword Excalibur is a weapon of great power and makes anyone who wields it unstoppable. Only a chosen few are destined to wield Excalibur and only they may use the sword without becoming corrupt with its power.
Episode 6.9: Little Monsters
Demons & Warlocks Manticores
Vicious demons with supernatural strength and venemous claws. Manticores communicate with high-pitched cries and tend to travel in packs.
Addition: Manticores breed with humans so that they can blend in and hide in plain sight. They kill their human mates after conception.
Beings of Light The Beast
The Beast was once a man named Derek who was taken by a manticore for breeding purposes, but he managed to escape the manticores before they killed him. Desperate to retrieve his son from the demons, Derek used a combination of potions that turned him into the Beast, which made him very powerful, and he pursued the manticores to take back his son.
Spells Spell to Make a Hero Invicible: Blessed with powers from my destiny, I bless this hero with invincibility.
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Post by ~*~Kit_The_Kat~*~ on May 8, 2004 13:43:37 GMT -5
Episode 6.10: Chris-Crossed
Magical Beings Phoenix
Descended from the Witch Trials with vengeance in their hearts, the Phoenix are a family of assasin witches who are very elite and very powerful and who are born with a distinctive birthmark of the Phoenix symbolizing their rise from Salem's ashes. They have no allegiances other than to their own vengeance and they will seek out and kill any bounty they're hired to hunt down.
Spells Spell to Summon the Book of Shadows: I call upon the ancient power To help us in this darkest hour. Let the Book return to this place, Claim refuge in its rightful space.
Spell to Go Back In Time: Hear these words, hear the rhyme Heed the hope within my mind. Send me back to where I'll find What I wish in place and time.
Spell to Restore Powers: Powers of witches rise, Come to me across the skies. Return my magic, give me back All that was taken from the attack Episode 6.11: Witchstock
Demons & Warlocks Nigel & Robin
These two warlocks tried to prey upon a gathering of covens at the manor in the 1960s. Robin insinuated herself as Penny's best friend in order to help Nigel plot to kill dozens of witches. Fortunately, Penny vanquished both of these evil doers. Both had the power to throw fireballs and Nigel could freeze time. Slime Demon
This demon is a large, green amorphous blob that feeds on any magic and is impossible to control. A lot of power is required to vanquish it.
Spells Spell to Summon the Dead: Hear these words, hear my cry, Spirit from the other side. Come to thee, I summon thee, Cross now the great divide.
Spell to Turn Weapons Into Flowers: They have no right They have no power Turn their hate sticks Into flowers
Attraction Spell: Come to me and be seduced, I have a girl to introduce. Fall for her—you can't resist her. Trust me, mister, she's my sister.
Spell to Allow Evil to Roam: And so I call upon the Crone Let evil roam inside this home.
Love Spell: May peace and love From the moon above Flow through your heart On the wings of a dove.
Spell to Vanquish Nigel: Snuff this warlock—his days are done— But make him good for the ecosystem.
Spell to Vanquish the Slime Demon: Drawing on the power of three Destroy this evil entity Episode 6.12: Prince Charmed
Demons & Warlocks The Order
This demonic cult used to be the most powerful force of evil until their leader was vanquished. Thinking that their leader had been reincarnated as Wyatt, the Order used their power to reverse Wyatt's sense of morality and kidnap him.
Spells Spell to Create the Perfect Man: Write down characteristics of your idea of a perfect man and drop them into the potion while chanting:
A perfect man we summon now Another way we don't know how To make our sister see the light Somewhere out there is Mr. Right
Spell to Prepare a Table: On Piper's day set this table With all the favors you are able. Episode 6.13: Used Karma
Demons & Warlocks Swarm Demons Distant relatives of Kazis and Vampires
The demonic force of evil known as Swarm Demons are pack hunters of the Underworld. The Swarm Demons follow the orders of their King without question and often sacrifice themselves for the good of the collective body.
Spells Karma Cleanse:
I call to thee, pure witches fire, Through vortex flow the heavenly mire Cleanse brackish karma of debris From dark to light sweep history.
Spell to Vanquish the Swarm King: Demons that swarm that serve as one Vanquish him from which they come Episode 6.14: The Legend of Sleepy Halliwell
Demons & Warlocks Swarm Demons Distant relatives of Kazis and Vampires
The demonic force of evil known as Swarm Demons are pack hunters of the Underworld. The Swarm Demons follow the orders of their King without question and often sacrifice themselves for the good of the collective body.
Beings of Light The Elders
Elders are high-level whitelighters who are responsible for assigning whitelighters their charges and to ensure that whitelighters follow certain rules.
Magical Beings The Headless Horseman
The Headless Horseman is a magical being straight from a fairy tale. He was conjured by an angry student in order to create havoc in Magic School, which he did by chopping heads off of teachers.
Spells To Vanquish the Headless Horseman:
Power of three, unite To end this grisly fright. Reverse the roles, And make us whole.
Other Information Magic School
This institution is a school in which all kinds of good magical children can be nurtured and taught with peers who also have magical abilities. As the children grow they are taught to hone and develop their talents. An elder named Gideon acts as the school's headmaster. Magic School is protected by magic in that no one can be killed on the premises.
Episode 6.15: I Dream of Phoebe
Demons & Warlocks Jinny
An ancient sorcerer condemned this demon to a genie's bottle for not marrying him. Whoever frees Jinny from her bottle must take her place, becoming a genie herself. Bosk
A sinister low level demon who attacks by shooting light darts at his victims. He can be vanquished with the following ingredients: mandrake, dark roasted wattleseed, dwarf milkweed, dried ragweed.
Magical Beings Genies
Genies are Magical Beings that have the power to grant humans what they desire. Contained in bottles, genies are released after someone rubs the bottle and then will grant the person who rubbed the bottle three wishes.
Beware, genies are tricksters and they will do anything to be freed. While genies are not evil by nature and cannot harm someone unless he wishes for something, the wishes genies grant always come with some unforseen consequence. The only way to get rid of a genie without wishing is to put the genie back into his bottle. Doing this will reverse all of the wishes he granted.
Potions To Vanquish Bosk:
Combine the following ingredients: mandrake, dark roasted wattleseed, dwarf milkweed, dried ragweed.
Other Information Zanbar
Before being swallowed up by the desert, the lost city of Zanbar was the seat of power for an evil empire. Eye of Aghbar
The Eye of Aghbar is an amulet that protects demons from the powers and potions of witches.
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Post by ~*~Kit_The_Kat~*~ on May 8, 2004 13:45:39 GMT -5
Episode 6.16: The Courtship of Wyatt's Father
Demons & Warlocks Darklighters
Darklighters are evil counterparts to whitelighters, and have similar orbing capabilities. They also possess the only means of killing whitelighters: crossbows that fire arrows tipped in a poison that is fatal to whitelighters.
Beings of Light The Elders
Elders are high-level whitelighters who are responsible for assigning whitelighters their charges and to ensure that whitelighters follow certain rules. Unlike regular whitelighters, the Elders do not often venture to Earth, remaining in the heavens, which can only be accessed by a whitelighter's orbing power, to provide whitelighters with counsel.
Magical Beings Angel of Death
An Angel of Death is a being that is neither good nor evil and has the responsibility of collecting souls and carrying them into the afterlife.
Spells Spell to Contact the Spirit of a Sister:
Sister spirit, we call to thee. Cross on over so we may see.
Other Information The Ghostly Plane
The ghostly plane is a plane of existence, which coincides with our own, where spirits pass through as a transition to the afterlife. There is no magic in the ghostly plane. Portals
Portals, openings between planes of existence, can only be created by beings of great power.
Episode 6.17: Hyde School Reunion
Demons & Warlocks Scabbar Demons
These demons have the ability to spit a deadly spray of acid with which they kill their victims. They are immune to witches' powers and weapons—only their own venom can destroy them.
Spells Spell to Turn Into One's Former Self: Those who mock who I am, Let them always remember when.
Spell to Change People Into High School Seniors: The past is the future and the future is the past. Let's welcome back the senior class!
Spell to Create Fire: Make them see what cannot be: Flames that leap to make them flee.
Spell to Make a Criminal Hear Sirens: Make him hear what isn't there, His deepest worries come to bear.
Spell to Change Someone's Appearance Into Chris': Who you were, you're now another. Take the face of Wyatt's brother.
Episode 6.18: Spin City
Demons & Warlocks Spider Demon
An evil creature that emerges from its hidden lair every hundred years to capture and feed off the most powerful magical being it can detect. This demon can spin webs, change from human to spider form at will, and infect its victims with a venom that turns them into spider demons as well. Wicked Witch
The Wicked Witch of the enchanted forest used her magic to curse magical beings into strange forms so that they could not perform their magical duties.
Magical Beings Rathmere
A wizard of unknown age and uncertain orgins, Rathmere once possessed vast magical powers. He is credited with more than 500 original spells and potions and would be a force to rival any other if not for his mysterious disappearance in 1904. All that remains as evidence of his existence are his wand and his legacy of magic. Fairies
Fairies are mystical creatures that live in a realm parallel to ours but separated by a thin veil. The veil becomes lifted in "tween" places, such as doorways or shadows. Leprechauns
Leprechauns are magical beings responsible for spreading luck. They use "gold nuggets" of concentrated luck, which they may use to grant a person either good or bad luck. They live in a separate realm, where they travel to using rainbows, which they light up with their shillelaghs. Nymphs
Wood nymphs are magical creatures that are responsible for protecting nature, and they are usually in the company of a satyr. Nymphs rarely leave their forest unless they feel threatened. Ogres
These magical creatures are very large and smell foul.
Spells Spell to Restore a Person's True Appearance: You who found me at this bar, Return to who you really are.
Spell to Bestow Good Luck: Spell activates the magic of a nugget of luck
Sláinte is táinte
Episode 6.19: Crimes & Witch Demeanors
Demons & Warlocks Barbas
Barbas, the demon of fear, appears once every thirteen hundred years on Friday the thirteenth. He feeds on young witches for his survival. Entrapped in the Underworld, Barbas must kill thirteen unmarried witches before midnight so that he might be freed to wreak his havoc every day. He kills witches by making their worst fears come to pass and literally scaring them to death. Phantasms
These ghostly creatures possess mortals with leanings toward evil and accentuate those tendencies. To vanquish a phantasm, one must first expell it from the mortal with a potion and then use a wand to capture it. Phinks
This lower-level demon escaped from Purgatory along with Barbas, only to be promptly thrown back down there. Seekers
Distant cousins of vampires, the Seekers gather information by feeding on their victim's the brain stem cells. These demons can be identified by their ability to float through the air and by their long canine teeth. A two-pronged bite wound at the base of a victim's skull is usually a sign of a Seeker's attack.
Magical Beings The Tribunal
A council made up of both Elders and Demons, the Tribunal monitors magic to keep people from ever finding out about its use, whatever the cost. Cleaners
These beings are responsible for protecting magic. If magic, good or evil, becomes exposed, the Cleaners are responsible for covering up the exposure, cleaning up the mess and erasing memories of the event when needed.
Spells Spell to Turn Flowers Into Fire: Flowers that bring desire Make them turn into fire
Spell to Summon the Tribunal: Di! Ecce hora! Uxor mea me necabit!
The Vanishing Spell: Let the object of objection Become but a dream As I cause the seen To be unseen
Spell To Reverse the Vanishing Spell: Let the object of objection return So that it's existence may be reaffirmed
Episode 6.20: A Wrong Day's Journey Into Right
Demons & Warlocks Demonatrix
This group of deadly assassins are famous for their weapon of choice, a throwing star. They can teletransport and have excellent fighting skills. They can be vanquished by their own weapons. Smoker Demons
Smoker demons, while completely made of smoke, can be deadly. They emerge to attack innocents when Mercury is in retrograde.
Magical Beings Mr. Right
This magical man can be conjured, made to the exact specifications to please the witch who created him. He is tied completely to his witch, feeling what she feels, needs, and wants and only those things. Vincent
When Paige conjured her version of Mr. Right for personal gain, Vincent appeared as well, the complete foil of Mr. Right. While he remained tied to and devoted to Paige, his devotion took a darker turn. He appealed to Paige's darker side as well, using his sway over her to urge her to kill her sisters.
Spells Spell to Summon Mr. Right: A perfect man I summon now Another way I don't know how Bring him now into the light Come back to me, Mr. Right
Spell to Rapidly Age Someone: What once resided in its place Shall soon be gone with no haste Make this girl age in time As punishment for her heinous crime
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